The fifth day comes and out adventurers find themselves deep within the storm wall. Thankfully, it is still open, and they’ve been able to pass without too much trouble as of yet. Their battle from the previous day, and their time at sea has left them restless, aching for land.
As if that wasn’t enough, screams of shock and terror, once again, ring out from the main deck, calling to the adventurer’s attention. Arriving on deck, our party is greeted by a large…fish genie? No one knows quite what this creature is, but he’s recently shown up on board and has started to “select” those he prefers.
The ever curious, Jimmy, steps forth to question this monstrosity, asking him (it?) what he’s doing here, why he’s “selecting” people, and what he wants from them.
“Oh, child. You’d be quite nice, yes. I am Iggy, and I’m merely picking which among you are worthy enough to be my slaves. You are, after all, on top of my Palace!” The monstrosity moves about the ship, stroking the cheeks of those he’s selected. The party hasn’t quite developed the courage to attack this beast, fearing it’s power and for the lives of the rest of those on the ship.
Quick-thinking, Jimmy, speaks with him once more. This time, they strike a deal. If the party bests him in 5 games, he’ll supply them with a wish. If, however, they are to lose. He’ll take everyone aboard the ship, force them to be his slaves in his underwater palace, and sink the ship. They came to an agreement. Five games:
1.) Where will lightening strike?
2.) Create the most water in 1 minute.
3.) Imitation Game
4.) The Guessing Game
5.) Hide and Seek
The party chooses their game first. Speaking amongst themselves, the party decides to use Wyburn’s power to call lightening from the sky to fool Iggy. The game? It’s simple. Pick a place where the next lightening bolt will strike. If you’re closest, you win. Each side picks their positions. As inconspicuously as possible, Wyburn calls forth a bolt of lightening, hitting the bow, but only singing it. The first round goes to our adventurers.
Iggy, allows them their first win, but chooses their second games. Create the most water you can in 1 minute. The party scrounges together, even enlisting Minx and Robin, of the Ruiners to help them create more and more water. In total, they create maybe 30 gallons of water. Iggy on the other hand snaps his fingers and fills barrels at a time, effortlessly. This round, to Iggy.
Jimmy’s performance comes in handy on round three. The Imitation Game. Again, a simple task. Who can imitate the voice of a creature the best? The catch however… Iggy gets to choose the creature. He’s chosen a small child on the ship. Michael Reovs’ youngest. Jimmy and Iggy both try their damnedest. But neither can quite match the vocal performance of a tired, hungry, and terrified child. This one, is a draw.
The score’s tied at this point, the party needs to pull ahead. Utilizing an underhanded manipulation, they decide to play “The Guessing Game”. Wyburn would think of a number. Both Iggy and Jimmy would have to guess it. The one to get closest wins. Iggy stood no chance on this one, as Jimmy used his abilities within the arcane realm to read Wyburn’s thoughts, effortlessly handing this to our party.
“One last game. And I think I know what it’ll be! A little game of hide and seek! You’ll have 30 minutes to find me!” And with a snap of his fingers, Iggy disappears, leaving behind a heavy mist. The party sets out on their search for this monstrous being. Where could he actually hide on a ship like this, being his size!? The party searches high and low. Casdir making his way to the crow’s nest at one point, looking for a vantage point. The rest of the party search what seems like the entire ship. All the decks below, the hull of the ship, the galley even. Iggy is nowhere to be found.
Jimmy decides to incite a party on the top deck, calling out all crew, passengers, and party mates. His hopes were that he could entice Iggy to either come join them, or annoy him and insult him enough to make him appear, thus allowing them to win. Regardless of their noise level, or their level of sobriety, none of this seemed to work. No sign of Iggy.
With the clock winding down on their time limit, they search the last place they could think; The Crew Quarters. Lying there, asleep no less, in the bed of the deluxe cabin, was Iggy. Standing at the foot of the bed, with a terrified look on her face, was the Reovs’ daughter. The party confronts Iggy, awakening him to inform him of his loss. With a grumble, Iggy snaps his fingers once again and appears on the deck of the ship.
“Fine you’ve won. I’ll leave your little ship alone for now. What is it that you want?” Deliberating, the party finally comes to the conclusion that they each want a magical item. Something of use to them and something quite rare. With a shrug, Iggy snaps his fingers, disappearing into the ocean, leaving behind five boxes, each with handwritten notes for our party.